Take-Two calls FiveM 'a profitable business' as the GTA VI launch nears
Take-Two chief executive Strauss Zelnick told investors on 9 November that FiveM is profitable and that roleplay still has plenty of room to grow. Here is what was said, what it means for servers and what remains unanswered.
FiveM is making money for its owner. On Take-Two Interactive's fiscal second-quarter earnings call on Monday 9 November, chief executive Strauss Zelnick said plainly that "the FiveM business is a profitable business for us". He did not give any revenue or profit figures.
It was one of the clearest public statements Take-Two has made about the roleplay platform since Cfx.re joined Rockstar Games. The timing also matters: the call took place just ten days before Grand Theft Auto VI launches. Three separate analyst questions touched on roleplay, modding and how PC players engage with GTA.
What Zelnick said about FiveM
The profitability comment came in response to Jim Callahan of Piper Sandler. He pointed to strong consumer interest in modifying games and asked whether that changes how Take-Two thinks about GTA Online or opens new ways to earn money. Zelnick said that buying FiveM reflected the company's support for players who want to engage as creators with its intellectual property.
These were the key points from his answer:
- Take-Two has allowed modding in many of its other games, but Zelnick said the company is "not religious on the topic".
- He described FiveM as profitable and said it creates an economic opportunity.
- He argued that if the company makes the best entertainment, "the monetization takes care of itself".
nopixel V and the roleplay opportunity
Bryan Smilek of J.P. Morgan asked separately about the role of nopixel and user-generated content. Zelnick described nopixel V as "a professional version of the RPG business that we purchased with FiveM" and as the next evolution of the Grand Theft Auto V roleplay community.
He added that hundreds of thousands of people already engage with GTA in this way, including by watching selected roleplay streamers on Twitch. He said there is plenty more opportunity in this area and that it is still early days. For a community that has spent years worrying about whether the publisher would tolerate roleplay, this is a notable shift in tone.
PC, consoles and GTA VI
Martin Yang of Oppenheimer suggested that PC players engage with GTA differently from console players and asked whether Take-Two wants to close that gap. Zelnick disagreed with the premise. He said the experiences on console and PC tend to be roughly the same, and that PC capabilities today are not materially different from console. He did not specifically address roleplay, which remains a PC-only experience through FiveM on GTA V.
Grand Theft Auto VI launches on 19 November on PlayStation 5 and Xbox Series X|S. Neither Take-Two nor Cfx.re has announced FiveM support for the new game, and the call gave no detail on a PC version, leaving those questions to Rockstar.
What it means for servers and players
For server owners and roleplay communities, the main takeaway is stability. The publisher now openly treats FiveM as a profitable, growing part of its business, and recent work on the platform reflects that:
- FiveM for GTAV Enhanced has been in early access for everyone since 21 July 2026. Asset Escrow had still not been implemented on Enhanced as of the end of October.
- Since 21 October 2026, server names, descriptions, tags and imagery have been managed through the Cfx Portal.
- Since early November, Legacy servers that rely on Steam identifiers have needed FXServer build 38004 or newer.
A lot is still unanswered. Take-Two gave no figures, no roadmap and no word on whether roleplay could ever reach consoles or GTA VI. Until Cfx.re says more, the practical advice is unchanged: keep your server on current artifacts and follow official announcements for any change in policy.
| Topic | Asked by | Zelnick's answer |
|---|---|---|
| Modding and monetisation | Jim Callahan, Piper Sandler | FiveM purchase supports players who create with Take-Two IP; the business is pro |
| nopixel and user-generated content | Bryan Smilek, J.P. Morgan | nopixel V is a professional version of the FiveM roleplay business; plenty more |
| PC versus console | Martin Yang, Oppenheimer | Experiences are roughly the same; roleplay not specifically addressed |
Frequently asked questions
Did Take-Two reveal how much FiveM earns?
No. Zelnick said the FiveM business is profitable, but no revenue, profit or player figures were shared on the call.
Is FiveM coming to GTA VI?
Nothing has been announced. GTA VI launches on 19 November on PlayStation 5 and Xbox Series X|S, and neither Take-Two nor Cfx.re has confirmed any FiveM plans for it.
Will FiveM roleplay come to consoles?
Zelnick did not address that. He said console and PC experiences are roughly the same, but roleplay through FiveM remains PC-only on GTA V.
Does anything change for my server right now?
The call did not announce any platform changes. The recent changes to act on are server metadata management in the Cfx Portal since 21 October, and FXServer build 38004 or newer for Legacy servers that use Steam identifiers.
